Monday, November 5, 2012

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First Progress Update: Nov 5, 2012

Finally feeling like this will be possible.  Almost finished laying the foundation.  So far I've got the Irrlicht device completely initialized and set up as well as the general overall structure of my code.  I don't know how elegant it is but it's working and makes sense to me.  
Most recently I finally got the physics integrated with Irrlicht and have successfully integrated the Bsp converter and loader.  I now have a map pipeline from Radiant to my game, that works with the physics.  Here is a screen of my first test map, 

 

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