Sunday, November 11, 2012

Grrr, sometimes this is so frustratingly slow...
The built-in irrlicht gui elements are not the greatest.  I'm trying to figure out the best way to change game variables from the gui in a simple, easy way.  I like IGUITable, but it is only for display of values?  Yes, you can't click on and change cells, wtf. 
I'm inclined to bring in GTK, but I'm afraid that would be overkill.  Next project for sure, but the goal of kyuplex is simplicity.  I guess I'll derive my own GUITable class and add that little bit of extra functionality I need.  Shouldn't be too hard, I've already extended the irr::scene::IMeshSceneNode to create my playerCube. 
I'm always wondering about whether it would be easier to work from the top down, doing a total conversion mod of the quake3 engine, or building from the ground up, like I'm doing here.  Seems to make sense to start from the bottom because I'm a noob.

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