Sunday, December 16, 2012

device->setEventReceiver (IEventReceiver*);

Starting to see that game dev is a lot of work. 
I'm so eager to begin creating the levels and progression, but every step of the way is complicated and takes time.  Progress is slow but steady.
I've been spending time meditating on how to design the level objective / progression code.  Switch statements, complicated sequences of if statements, state machine, scripting?
Found this interesting:
http://www.skorks.com/2011/09/why-developers-never-use-state-machines/

Anyway, I'm about to start hacking at it. 

Also I split my event receiver into two: GUI and game events.  Makes more sense and it's really easy to switch between them : )

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