Sunday, November 25, 2012
Cube Fracture
Uploaded a new zip to the project code page, with a first draft of cube fracture. It's basically a shell of 24 cubes, each connected to it's adjacent neighbors. *See previous post- cube of cubes connection algorithm
The center cube is the player heart. It is this cube that the player controls and must protect. Collisions with level geometry or other objects will cause the connections to break if above a certain threshold, and your protective shell will crumble away. Once your heart is exposed you are more vulnerable to death.
However, without the heavy shell connected to your heart, you can move about more quickly and agile. Although the shell protects you, it is heavy and slow, thus there is a balance.
The specifics of this gameplay mechanic have yet to work themselves out through beta testing. I have in mind an entire upgrade system with different kinds of shells, with varying levels of mass, restitution, connectivity strength, shapes, density, etc.
But for now, I'm quite happy with the fact that I just got it working : )
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment