Nice.
My first attempt at baking lighting into the texture and importing into irrlicht proved to be a success. I had to wade through way more options and complexity, but that's a good thing. So designing and lighting my levels in 3ds is looking like the much more likely option right now.
But I also have to look into irrlicht's .3ds importer code to see if I can mod it to create my Bullet collision objects. Also I'd like to see if I can embed custom properties into 3ds objects that I can then extract in irrlicht to utilize, such as physics volumes, fog, material props, etc.
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