Sunday, March 17, 2013

3ds MAX as level editor

So tired...  Long weekend of hard work.  I have vastly expanded my maxscript xml exporter for kyuplex.  3ds has become my level editor 100%.  I can design level geometry, lighting, collision objects, entities, and more and then run my script which generates an xml file for each progress stage of the current level.  Kyuplex can then load that file, parse it, and generate the scene, lighting, physics and load entities at run-time. 
The hardest part was getting the Render to Texture working to bake advanced lighting into the diffuse materials of the static geometry. It still needs a lot of polishing, but I finally got the baseline working prototype. 

level3 WIP in 3ds

interesting z-fighting artifact is inspiring; think I will recreate something similar +

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