I'm quite happy with the progress I've been making lately. The first two levels are rather boring, just introducing the player to the feel of the controls, coplanar movement in level 1 and vertical movement is introduced in level 2. Level 3 introduces rigid cubes. (At least that is what I'm calling them for now) Simple, innocuous cubes that are rigid bodies and can be pushed around by the player. They are just sort of a filler, were easy to implement, but I foresee imbuing them with various properties to add complexity to the gameplay. It is still early in the gameplay progression and I want to keep the environments rather easy until the player somewhat gets used to the controls, and difficulty and complexity increase.
The 3ds models are working well as conveyors of positions for entities and basic info. I'm basically using the filename as a variable to transport entity info into kyuplex. It is rather ad hoc but it is working for me for now. It's simple. Eventually I want to write a 3ds plugin in Maxscript that parses a scene and writes an XML file that kyuplex can parse in the LoadEntity method. That would be the most efficient way and also I could convey more info. But perhaps that will wait for version 2.0...
At this point I feel it's more important to keep it simple and continue moving forward >
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