Finally finished refactoring all entities to derive from kxCubeNode which derives from IMeshSceneNode. Spent too long refactoring. kxPlayerCube which derives from kxFractureCube was particularly difficult to refactor. A whole new crop of bugs were created and I had to make many changes. Anyway, trying my best to just let imperfections go and move forward.
Began work on collectableShapes. The idea is to create meshes to use for placing collectables. One collectable per vertex. Having problems though because 'each' vertex is really three, each with their own normal. And +=3 through the Vertices array doesn't work :{
Temporary solution is to iterate back through all activeCollectables and compare positions. Not exactly efficient...
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